![]() ![]() ![]() Unfortunately, it just wasn't enough to sell the public on the game. ![]() By August 2001 I had launched my first widely accepted web site focusing on content for a soon to be released video game, Morrowind. Focused on rewarding gamers for their creativity by giving them points for each kill made, the skillshots awarded ever more points for ever more creative kills. Chaosbanes skill tree features over a hundred different attacks that can be unlocked through the acquisition of skill points. In 2000 my interest in internet technology spurred me in to exploring web site design and development when, at the age of 14 I taught myself HTML, CSS and learnt primitive techniques in Photoshop. Take, for instance, the skillshots that Bulletstorm introduced. While it would have been easy for Epic to have People Can Fly focus on something more traditional (i.e., Gears of War content, mobile games like ChAIR's Infinity Blade), Capps remains happy that they took the risks they did. "The studio has shipped AAA content, the next thing we do with People Can Fly will be great." They do not preach learning and precepts, they preach, undeterred by particulars, the ancient law of life. Speaking to Kotaku, Capps said simply that the game, "didn't make money for us."įortunately, there is a silver lining: Capps believes that People Can Fly put out an amazing title, and that he can't wait to see what the studio does next. Whoever knows how to speak to them, whoever knows how to listen to them, can learn the truth. Despite receiving a huge marketing campaign as well as many incentives for potential purchasers (such as access to the Gears of War 3 beta), Bulletstorm failed to meet Epic Games' financial expectations. ![]()
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